It’s no secret that I hoard RPG books and PDFs, to use an already overused metaphor, like a dragon hoards treasure. I go through phases in which I’ll download book after book in the hopes of reading them on my tiny iPhone screen or our Blackberry Playbook.
There was a time in my life that reading RPG books was one of my few escapes from chronic anxiety (and with work I’ve been able to recover from it!). Anima was one of those books, but more than that, everything I’ve read from Anima Studios is made with the same love and attention that those of us here at Weltschmerz put into our own personal stories and characters. I could tell straight away that this was something special, that this work was personal and that the author, Carlos B. García Aparicio, really and truly believe in what his colleagues and himself are doing.
Another aspect that I really respect about these books is the beautiful artwork through out, most of which is of the same calibre as pictured below. The vast majority of art is drawn by the artist Wen-M.
Not only is the artwork top notch, but the game has a very solid d100 system at it’s core that really allows the setting to shine. In regards to the system itself, character creation, while incredibly customizable, is a rather long and involved process. Not only can you fine tune your character’s more widespread skills and abilities, the system also has a rather intuitive method of creating spells, ki, and psychic techniques for your PC. While one can find condensed guides to creating Player Characters online, even those clock in at about 10-15 pages. On a related note, a team of designers, with the help of indiegogo’s kickstarter style funding, (http://www.indiegogo.com/projects/anima-character-editor?c=home), are currently working on an application to assist in character creation, which will hopefully be going public soon.
I’d like to cover one last topic before I go and that’d be the setting,, which is called Gaïa, Anima Stuidos has done an amazing job with creating a richly detailed world with an equally detailed and engrossing cast of characters. I’m hard pressed to think of many other games, besides Shadowrun maybe, where the setting and characters form such a rich framework and backdrop from which to play your campaign. This hearkens back to the fact that I believe the creators truly love this world and the continuing sagas of it’s inhabitants.
At some point tomorrow I’m going to post again on this subject, this time running through the character creation tutorial I’d found online, as well as posting info for the team to familiarize themselves with the setting and style of the game.
Here are a number of links for anyone that wants to learn more.